Skymark
This was a concept by Ian McQue I fell in love with when I saw it and I just wanted to take it to 3D!
The main challenge of the piece was that it’s all in one shader. The buoy consists of four uv sets that I used too effectively blend in as much detail as possible in the asset. It was great fun and made me exited to try what else I’m able to do with the workflow. In total this was 5 weeks half-time with some time lost to bad planning.
Small animation of the chill vibes in the sky
Shader material modularity! A big part of the project was seeing how far I could take the material shader.