During the two years at TGA we work on eight game projects where four are made in proprietary engines made by the programming students, two are made in TGAs own proprietary engine. Only the first two are made in a commercial engine (unity). We work in teams of 12 to 15 students from different disciplines to create these projects. This is to teach us how to work in teams, try different roles in you discipline and get a understanding of the game development pipeline.
This is a selection of my work in these different projects.