TGA Game Projects

During the two years at TGA we work on eight game projects where four are made in proprietary engines made by the programming students, two are made in TGAs own proprietary engine. Only the first two are made in a commercial engine (unity). We work in teams of 12 to 15 students from different disciplines to create these projects. This is to teach us how to work in teams, try different roles in you discipline and get a understanding of the game development pipeline.

This is a selection of my work in these different projects.

Project 3 was a platformer developed in TGAs own proprietary engine. It was our first step into a non-commercial engine.

For this project I tried to touch on many avenues of game art, I worked on environment assets, 2D UI and a bit of 2D animation.  The project was 11 weeks halftime.

For this project I tried to touch on many avenues of game art, I worked on environment assets, 2D UI and a bit of 2D animation. The project was 11 weeks halftime.

Example of UI pieces

Example of UI pieces

Snippet of a Bat death animation made for my third game project.

In engine screenshot

In engine screenshot

For project 4 we stayed in the school’s proprietary engine and did an adventure game over 8 weeks halftime.

With this project I was doing mostly animation as well as some 2D concepting and supporting the environment art team with assets.

2D Concepts later developed by others in my team

2D Concepts later developed by others in my team

Asets were concepted by me and made 3D by Gustaf Hallberg

Asets were concepted by me and made 3D by Gustaf Hallberg

Enemy animations for project 4

Player character animations for project 4

Environment assets for project 6. All assets are made by me except the large wall piece as I only textured it. Tyra Malmqvist sculpted and made the UVs.

Environment assets for project 6. All assets are made by me except the large wall piece as I only textured it. Tyra Malmqvist sculpted and made the UVs.

Project 2 was a mobile game developed in unity over 8 weeks halftime.

Project 1: This was mainly an exercise in agile workflows and how to make a group of 15 students work as a cohesive game dev team. We were to create an 2D runner in 6 weeks halftime.